(L-R): Tina Belcher (voiced by Dan Mintz), Linda Belcher (voiced by John Roberts), Louise Belcher (voiced by Kristen Schaal), Bob Belcher (voiced by H. Jon Benjamin), Gene Belcher (voiced by Eugene Mirman), and Calvin Fischoeder (voiced by Kevin Kline) in 20th Century Studios' THE BOB'S BURGERS MOVIE. Photo courtesy of 20th Century Studios. © 2022 20th Century Studios. All Rights Reserved.
It’s been 11 years since America was introduced to the Belcher family – Linda, Tina, Gene, Louise, and Bob – the stars of the animated adult comedy series, “Bob’s Burgers.” The awkward but sincere family has given us plenty to laugh about, and they’ve certainly pushed through their fair share of questionable circumstances. “Bob’s Burgers” stands out because of its oddball characters and its particular flavor of absurd humor – and these are precisely the characteristics that define The Bob’s Burgers Movie. Yes, after 200+ episodes full of potty jokes, musical numbers, pubescent sexual angst (on Tina’s part), and “wholesome” family fun, the boisterous Belchers have finally made it to the big screen – and just in time for summer.
“Chip ‘n Dale: Rescue Rangers” Has Its Chipmunk Cheeks Stuffed With Nostalgic References to Classic Cartoons
In 1943, Disney introduced the world to a pair of chipmunks, Chip and Dale, in the cartoon short, “Private Pluto.” The delightful duo made appearances in a number of other shorts over the years, and in 1988 they finally landed their own show. But what happened to Chip and Dale after that show ended in 1990? After three decades out of the spotlight, the classic cartoon characters have returned in an all-new movie, Chip ‘n Dale: Rescue Rangers. Even though the new film seeks to introduce the beloved characters to a new generation, it’s just as much for the parents in the audience as it is for the kids. Chip ‘n Dale: Rescue Rangers is a hilarious feature-length running joke about the evolution of animation, and it’s got its chipmunk cheeks packed full of references to nostalgic cartoon characters.
We Need to Talk About Dialogue and Character Development: Todd Wolfe’s Gamer Comedy “We Need to Talk” Misses the Target
If you really want to mess with someone’s head, all you have to do is send them a text that says, “we need to talk,” and then wait a few hours before telling them what you want to talk about. It’s a maddening social cliffhanger that will drive anyone crazy with anxiety, and it’s also a great setup for a movie. Writer / director Todd Wolfe begins his gamer comedy flick, We Need to Talk, on a seemingly ordinary morning in the life of a gaming influencer named Scott (James Maslow), who goes by Great Scott online. The typical morning turns into a rather unusual day when Scott’s girlfriend, Aly (Christel Khalil), says that when she gets home from work, the two of them “need to talk.” Scott immediately starts obsessing over what Aly might want to talk about, and he even posts about it on social media for his thousands of subscribers to see. Of course, everyone has a different opinion about the situation, and Scott can only wait until the end of the day to find out what’s really going on. Meanwhile, he needs to finish a video review for a new game that’s about to drop, and his producer / editor Joe (Johnathan Fernandez) won’t get off his case about it. Much like Scott, the audience is left to wonder what Aly wants to talk about, and that curiosity keeps us watching through corny dialogue and insincere character development. We Need to Talk may not have a whole lot to offer, but at least it’s got a story question that will keep you watching until the end (or perhaps make you want to fast-forward just to see the end).
Human Factors is a French / German drama written and directed by Ronny Trocker. After its debut at the Sundance Film Festival in 2021, it was described by critics as an “utterly intelligent thriller” and a “deviously constructed puzzle film [that] plays cat and mouse…with the viewer.” But these descriptions are deceptive. Human Factors doesn’t belong in the same category as psychological thrillers like Psycho (1960), The Sixth Sense (1999), A Beautiful Mind (2001), and Get Out (2017), all of which are fairly easy to follow even as they set the stage for groundbreaking plot twists. Unlike those films, Human Factors is not easy to follow. It’s less playfully deceptive than it is confusing, and it doesn’t play “cat and mouse” with us so much as it doubles back on itself to ensure that we’re paying attention. This is not to say that Human Factors is a bad movie. On the contrary, it’s well-written, wonderfully acted, and masterfully put together. But since it has been described as a psychological thriller, it’s important to let viewers know what they’re really in for. If you watch Human Factors expecting something like Shutter Island (2010) or Fight Club (1999), you’re going to be disappointed.
"Our embodied spectator, possibly perverse in her fantasies and diverse in her experience, possesses agency...finally, she must now be held accountable for it."